Saturday, February 21, 2009

Storytelling Games and Short Storytelling Games

This week I participated in an event called Talk20. I was one of six speakers who presented on the subject of Windsor in the style of Pecha Kucha: 20 slides at 20 seconds a piece. A video of my talk is above. I can't get myself to watch the video but my mom says that the audio is pretty good and my slides and speakers notes are here.

While the title of my talk was "The City As Playground" and the subject was "using games to discover new geographies of Windsor" most of the "games" I spoke about were less like traditional games and more like "story generators".

And just on the night of my talk, I discovered a new sort of game that I have a liking to. It's a thought-experiment designed to harvest and unravel predictions about the future of space. Like Twitter, players can only express themselves in 140 characters or fewer through a simple, elegant interface.

There are three rounds. While round one has already finished and the second experiment is set to launch on March 3rd. I'm in - my player card is below.

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